 ApplicationException | |
  MatrixLibrary.MatrixDeterminentZero | |
  MatrixLibrary.MatrixDimensionException | |
  MatrixLibrary.MatrixLibraryExceptions | |
  MatrixLibrary.MatrixNotSquare | |
  MatrixLibrary.MatrixNullException | |
  MatrixLibrary.MatrixSingularException | |
  MatrixLibrary.VectorDimensionException | |
 visLU.Camera | Base Camera Class. |
  visLU.InteractiveCamera | Interactive Camera class. |
 Control | |
  visLU.VisXnaConrol | Defines Windows Forms Controls that use the XNA GraphicsDevice to draw itself; We use this class as a basis to define Windows Form Controls to render our scene and the transfer function |
   visLU.Data | Represents volume data |
   visLU.Engine | Render engine. Implenets a Windows Forms Control |
   visLU.Gui.Transferfunction | Class to handle the transferfunction control |
 visLU.CVD.CVDtf | Class to apply a optimization on the transfer function and provide a new CVD-conform transfer function to the DVR pipeline. |
 Effect | |
  visLU.Effects.RecolorShader | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
  visLU.Effects.TFWeightsShader | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
  visLU.Effects.VolumeShader | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
 visLU.EngineState | Structure to describe the engine states |
 Form | |
  visLU.Gui.DialogForm | |
  visLU.Gui.HelpForm | |
  visLU.Gui.MainWindow | Main Window Class. |
  visLU.Gui.SlicingForm | Form for the slicing panel. |
  visLU.Gui.StepsizeForm | |
  visLU.Gui.TransferfunctionForm | |
 visLU.GameProperties | Describes the global application properties |
 IGraphicsDeviceService | |
  visLU.VisGraphicsDevice | Class for creating and managing the GraphicsDevice, used by the windows forms controls implements the IGraphicsDeviceService, that is responsible for retrieving GraphicsDevice objects. |
 visLU.CVD.Image | |
 visLU.Gui.InputManager | class to process input requests |
 IServiceProvider | |
  visLU.VisServiceContainer | Container class for passing shared services between different components, for instance the ContentManager uses it to locate the IGraphicsDeviceService implementation. Implements the IServiceProvider interface. This is used |
 MatrixLibrary.Matrix | Matrix Library .Net v2.0 By Anas Abidi, 2004 |
 visLU.TransferControlPoint | represents a control point for the transfer function. |