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visLU.GameProperties Class Reference

Describes the global application properties More...

Public Attributes

bool shaderDebugMode = false
 
bool debugOutput = false
 
string CVD = "deuteranopy"
 
bool recolor = false
 
EngineState engineState = new EngineState(true, false, false, false)
 
int GuiWindowWidth = 1024
 
int GuiWindowHeight = 768
 
int XNADrawSurfaceWidth = 690
 
int XNADrawSurfaceHeight = 700
 
int fullscreenWidth = 1024
 
int fullscreenHeight = 786
 
bool showInfoText = true
 
float[] distinctDensityValues
 
int[] countDensityValues
 
List< TransferControlPointcolorControlPoints = new List<TransferControlPoint>()
 
List< TransferControlPointalphaControlPoints = new List<TransferControlPoint>()
 
List< TransferControlPointcvdColorControlPoints = new List<TransferControlPoint>()
 
String dataDir = "Data\\"
 
String dataFilename = "lobster.dat"
 
String saveFilename = "scene.png"
 
bool saveView = false
 
ViewMode viewMode = ViewMode.VolView
 
CVDViewMode cvdViewMode = CVDViewMode.RefView
 
ViewportMode viewportMode = ViewportMode.Split4
 
int xDataRange = 100
 
int yDataRange = 100
 
int zDataRange = 100
 
float xSliceValue = 0.5f
 
float ySliceValue = 0.5f
 
float zSliceValue = 0.5f
 
bool enableTransferFunction = true
 
bool enableTransferAlphaValues = false
 
bool showDensityValue = true
 
bool CVDTFOptimized = false
 
CVDType cvdType = CVDType.Deuteranopy
 
bool enableCVDView = false
 
bool simulate = false
 
bool originalView = true
 
bool recoloredView = false
 
bool cvdView = false
 
bool simulatedView = false
 
float lambda = 0.0f
 
bool triggerRecolor = false
 
bool triggerOptimize = false
 
bool triggerSimulate = false
 
bool enableClippingPlane = true
 
bool perspectiveProjection = true
 
bool maximumIntensityProjection = false
 
bool enableFrontToBackBlend = false
 
bool enableShading = true
 
Vector3 directLightPos = new Vector3(1.0f, 4.0f, 1.0f)
 
int gradientSampleSize = 1
 
float currSampleDist = 1.0f
 
float baseSampleDist = 0.5f
 
bool enableAvgFilter = false
 
bool enableGaussFilter = false
 
Vector3 position = Vector3.Zero
 
Vector3 cameraInput = Vector3.Zero
 
Vector3 dataOrigin = Vector3.Zero
 

Properties

static GameProperties Instance [get]
 

Detailed Description

Describes the global application properties

Definition at line 76 of file GameProperties.cs.


The documentation for this class was generated from the following file: