| ComputerGraphik TU WIEN
    | 
The switches to experiment OpenGL performance and quality are implemented here. More...
#include <debug.hpp>
| Public Member Functions | |
| Debug (Scene *scene, const char *windowTitle) | |
| ~Debug () | |
| void | update (double time, double deltaT) | 
| Static Public Member Functions | |
| static void | enableWindowsDebug () | 
| Private Attributes | |
| Scene * | scene | 
| size_t | frameCount | 
| double | minDeltaT | 
| double | maxDeltaT | 
| double | lastTime | 
| double | lastKeyTime | 
| double | lastTitleTime | 
| int | minFilterMode | 
| int | magFilterMode | 
| bool | frameTimeOn | 
| bool | wireFrameOn | 
| bool | transparencyOn | 
| std::string | windowTitle | 
The switches to experiment OpenGL performance and quality are implemented here.
| Debug::Debug | ( | Scene * | scene, | 
| const char * | windowTitle | ||
| ) | 
| Debug::~Debug | ( | ) | 
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| void Debug::update | ( | double | time, | 
| double | deltaT | ||
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 1.8.9.1
 1.8.9.1