Visualisierung 2
Comparison of Hue Preserving Rendering to Alpha Composing
Renderable.h
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#ifndef RENDERABLE_H
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#define RENDERABLE_H
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#include <vector>
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#include <glm/glm.hpp>
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struct
RenderData
{
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std::vector<glm::vec3>
vertices
;
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std::vector<unsigned int>
indices
;
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};
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#endif
RenderData::indices
std::vector< unsigned int > indices
array with indices for the given vertex array
Definition:
Renderable.h:25
RenderData::vertices
std::vector< glm::vec3 > vertices
array with vertices (vec3)
Definition:
Renderable.h:21
RenderData
Helper struct for passing renderable data in the application.
Definition:
Renderable.h:17
src
Renderable.h
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