|
Visualisierung 2
Comparison of Hue Preserving Rendering to Alpha Composing
|
Go to the source code of this file.
Functions | |
| vec3 | rgb2hsv (vec3 c) |
| vec3 | hsv2rgb (vec3 c) |
| bool | equalHue (vec3 color1, vec3 color2) |
| vec3 | oppositeColor (vec3 color1, vec3 color2) |
| vec3 | huePreservingBlending (vec4 color1, vec4 color2) |
| void | main () |
Variables | |
| out vec4 | color |
| in vec3 | position |
| uniform sampler3D | volume |
| uniform float | regionSeperator |
| uniform int | depth |
| uniform int | width |
| uniform int | height |
| uniform vec4 | regionColor1 |
| uniform vec4 | regionColor2 |
| uniform int | orientation |