Eurographics Workshop on Natural Phenomena 2006
Aims and Scope
Synthesizing realistic natural scenes is a challenging and important problem in computer graphics. The challenge stems not only from the complexity and diversity of objects and natural phenomena interacting together, but also from the huge amount of small details that should be modeled to obtain realistic models and physically plausible simulations. Therefore, there is still a need for interactive modeling and simulation techniques capable for handling complex synthetic sceneries. The purpose of this workshop is to explore novel techniques for modeling, animating, simulating and rendering complex natural phenomena.
The workshop will build on work done in recent years including simulating aging and weathering of synthetic objects, plant modeling, ecosystem simulation, gaseous phenomena and liquid flows. It will focus on non-concious or inanimate nature like rock, trees, oceans, wind, meadows (animals and humans as part of nature should be excluded). Work in this area, promising as it is, is still far from complete.
- Plant structure modeling
- Ecosystem simulation
- Gaseous phenomena (clouds, fog...)
- Simulating liquid flows
- Modeling fire and smoke
- Aging and weathering
- Terrain modeling