Workshop Program
Tuesday, September 5th, 2006 | |
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8h45 | Opening |
9h00 | Invited Speaker Oliver Deussen The algorithmic beauty of digital nature |
10h00 | Aging and weathering A Generalized Cracks Simulation on 3D-Meshesi: Gilles Valette, Stephanie Prevost, Laurent Lucas Time-Varying BRDFs: Bo Sun, Kalyan Sunkavalli, Ravi Ramamoorthi, Peter Belhumeur, Shree Nayar |
11h00 | Coffe break |
11h30 | Simulating and rendering fluids Realistic Water Volumes in Real-Time: Lionel Baboud, Xavier Decoret Simulating Caustics due to Liqui d-Solid Interface Menisci: E. Bourque, Jean Francois Dufort, Michelle Laprade, Pierre |
12h30 | Lunch break |
14h00 | Athmospheric and gaseous phenomena Real-time realistic illumination and shading of stratiform clouds: Antoine Bouthors, Fabrice Neyret, Sylvain Lefebvre Physically-Based Realistic Fire Rendering: Vincent Pegoraro, Steven G. Parker Artist-Directable Real-Time Rain Rendering in City Environments: Natalya Tatarchuk, John Isidoro |
15h30 | Coffe break |
16h00 | Animating and rendering trees Physically-based Driven Tree Animations: William Vanhaevre, Fabian Di Fiore, Frank Van Reeth Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees: Christian Linz, George Drettakis, Marcus Magnor, Alex Reche-Martinez |
17h00 | Closing |