Render engine.
More...
List of all members.
Public Member Functions |
| Engine (Game _game) |
| Constructor Creates data and 4 cameras (one for each view: 3D, front, top, side).
|
override void | Initialize () |
| Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content. Initialzes cameras with position, target and up-vector.
|
override void | Update (GameTime gameTime) |
| Allows the game component to update itself.
|
override void | Draw (GameTime gameTime) |
Protected Member Functions |
override void | LoadContent () |
| Creates spriteBatch to display current view name. Calls initializeTextureFilter().
|
override void | UnloadContent () |
| UnloadContent will be called once per game and is the place to unload all content.
|
Properties |
Data | Input [get, set] |
Detailed Description
Render engine.
Definition at line 22 of file Engine.cs.
Constructor & Destructor Documentation
visLU.Engine.Engine |
( |
Game |
_game ) |
|
Constructor Creates data and 4 cameras (one for each view: 3D, front, top, side).
- Parameters:
-
Definition at line 54 of file Engine.cs.
Member Function Documentation
override void visLU.Engine.Draw |
( |
GameTime |
gameTime ) |
|
override void visLU.Engine.Initialize |
( |
) |
|
Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content. Initialzes cameras with position, target and up-vector.
Definition at line 83 of file Engine.cs.
override void visLU.Engine.LoadContent |
( |
) |
[protected] |
Creates spriteBatch to display current view name. Calls initializeTextureFilter().
Definition at line 136 of file Engine.cs.
override void visLU.Engine.UnloadContent |
( |
) |
[protected] |
UnloadContent will be called once per game and is the place to unload all content.
Definition at line 166 of file Engine.cs.
override void visLU.Engine.Update |
( |
GameTime |
gameTime ) |
|
Allows the game component to update itself.
- Parameters:
-
gameTime | Provides a snapshot of timing values. |
Definition at line 182 of file Engine.cs.
Property Documentation
Data visLU.Engine.Input [get, set] |
The documentation for this class was generated from the following file: