Packages | |
package | Effects |
package | Gui |
package | Properties |
Classes | |
class | Camera |
base camera class More... | |
class | Data |
represents volume data More... | |
class | Engine |
Render engine. More... | |
class | Game1 |
This is the main type for your game. More... | |
struct | EngineState |
class | GameProperties |
class | InteractiveCamera |
camera class with yaw and pitch rotation and zoom support More... | |
class | Program |
class | TransferControlPoint |
represents a control point for the transfer function. More... | |
Enumerations | |
enum | ViewMode { VolView = 0, TopView, SideView, FrontView } |
enum visLU::ViewMode |
Definition at line 35 of file GameProperties.cs.