Public Attributes | Properties

visLU.GameProperties Class Reference

List of all members.

Public Attributes

bool startGame = false
bool exitGame = false
bool updateGuiForm = false
bool fullscreen = false
EngineState engineState = new EngineState(true, false, true, true)
int GuiWindowWidth = 1024
int GuiWindowHeight = 768
int XNADrawSurfaceWidth = 700
int XNADrawSurfaceHeight = 700
int fullscreenWidth = 1024
int fullscreenHeight = 786
Viewport XNAViewport
bool enableTransferFunction = true
bool enableTransferAlphaValues = true
float[] distinctDensityValues
int[] countDensityValues
List< TransferControlPointcolorControlPoints = new List<TransferControlPoint>()
List< TransferControlPointalphaControlPoints = new List<TransferControlPoint>()
Color[] colorArray
float[] alphaArray
bool updateColorBar = false
String dataDir = "Data\\"
String dataFilename = "lobster.dat"
String saveFilename = "Data\\Screenshots"
bool saveView = false
ViewMode viewMode = ViewMode.VolView
int xDataRange = 100
int yDataRange = 100
int zDataRange = 100
float xSliceValue = 0.5f
float ySliceValue = 0.5f
float zSliceValue = 0.5f
bool enableClippingPlane = false
bool perspectiveProjection = true
bool maximumIntensityProjection = false
bool enableFrontToBackBlend = true
bool enableShading = true
int gradientSampleSize = 1
Vector3 position = Vector3.Zero
Vector3 dataOrigin = Vector3.Zero

Properties

static GameProperties Instance [get]

Detailed Description

Definition at line 47 of file GameProperties.cs.


Member Data Documentation

Definition at line 78 of file GameProperties.cs.

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Definition at line 74 of file GameProperties.cs.

String visLU.GameProperties.dataDir = "Data\\"

Definition at line 84 of file GameProperties.cs.

String visLU.GameProperties.dataFilename = "lobster.dat"

Definition at line 85 of file GameProperties.cs.

Vector3 visLU.GameProperties.dataOrigin = Vector3.Zero

Definition at line 126 of file GameProperties.cs.

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Vector3 visLU.GameProperties.position = Vector3.Zero

Definition at line 125 of file GameProperties.cs.

String visLU.GameProperties.saveFilename = "Data\\Screenshots"

Definition at line 87 of file GameProperties.cs.

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Property Documentation

GameProperties visLU.GameProperties.Instance [static, get]

Definition at line 131 of file GameProperties.cs.


The documentation for this class was generated from the following file:
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