Definition at line 47 of file GameProperties.cs.
float [] visLU.GameProperties.alphaArray |
Definition at line 78 of file GameProperties.cs.
List<TransferControlPoint> visLU.GameProperties.alphaControlPoints = new List<TransferControlPoint>() |
Definition at line 76 of file GameProperties.cs.
Color [] visLU.GameProperties.colorArray |
Definition at line 77 of file GameProperties.cs.
List<TransferControlPoint> visLU.GameProperties.colorControlPoints = new List<TransferControlPoint>() |
Definition at line 75 of file GameProperties.cs.
Definition at line 74 of file GameProperties.cs.
String visLU.GameProperties.dataDir = "Data\\" |
Definition at line 84 of file GameProperties.cs.
String visLU.GameProperties.dataFilename = "lobster.dat" |
Definition at line 85 of file GameProperties.cs.
Vector3 visLU.GameProperties.dataOrigin = Vector3.Zero |
Definition at line 126 of file GameProperties.cs.
Definition at line 73 of file GameProperties.cs.
bool visLU.GameProperties.enableClippingPlane = false |
Definition at line 102 of file GameProperties.cs.
bool visLU.GameProperties.enableFrontToBackBlend = true |
Definition at line 115 of file GameProperties.cs.
bool visLU.GameProperties.enableShading = true |
Definition at line 118 of file GameProperties.cs.
bool visLU.GameProperties.enableTransferAlphaValues = true |
Definition at line 72 of file GameProperties.cs.
bool visLU.GameProperties.enableTransferFunction = true |
Definition at line 71 of file GameProperties.cs.
EngineState visLU.GameProperties.engineState = new EngineState(true, false, true, true) |
Definition at line 57 of file GameProperties.cs.
bool visLU.GameProperties.exitGame = false |
Definition at line 54 of file GameProperties.cs.
bool visLU.GameProperties.fullscreen = false |
Definition at line 56 of file GameProperties.cs.
int visLU.GameProperties.fullscreenHeight = 786 |
Definition at line 66 of file GameProperties.cs.
int visLU.GameProperties.fullscreenWidth = 1024 |
Definition at line 65 of file GameProperties.cs.
Definition at line 121 of file GameProperties.cs.
int visLU.GameProperties.GuiWindowHeight = 768 |
Definition at line 62 of file GameProperties.cs.
int visLU.GameProperties.GuiWindowWidth = 1024 |
Definition at line 61 of file GameProperties.cs.
bool visLU.GameProperties.maximumIntensityProjection = false |
Definition at line 109 of file GameProperties.cs.
bool visLU.GameProperties.perspectiveProjection = true |
Definition at line 108 of file GameProperties.cs.
Vector3 visLU.GameProperties.position = Vector3.Zero |
Definition at line 125 of file GameProperties.cs.
String visLU.GameProperties.saveFilename = "Data\\Screenshots" |
Definition at line 87 of file GameProperties.cs.
bool visLU.GameProperties.saveView = false |
Definition at line 88 of file GameProperties.cs.
bool visLU.GameProperties.startGame = false |
Definition at line 53 of file GameProperties.cs.
bool visLU.GameProperties.updateColorBar = false |
Definition at line 79 of file GameProperties.cs.
bool visLU.GameProperties.updateGuiForm = false |
Definition at line 55 of file GameProperties.cs.
ViewMode visLU.GameProperties.viewMode = ViewMode.VolView |
Definition at line 91 of file GameProperties.cs.
int visLU.GameProperties.xDataRange = 100 |
Definition at line 94 of file GameProperties.cs.
Definition at line 64 of file GameProperties.cs.
int visLU.GameProperties.XNADrawSurfaceWidth = 700 |
Definition at line 63 of file GameProperties.cs.
Viewport visLU.GameProperties.XNAViewport |
Definition at line 67 of file GameProperties.cs.
float visLU.GameProperties.xSliceValue = 0.5f |
Definition at line 97 of file GameProperties.cs.
int visLU.GameProperties.yDataRange = 100 |
Definition at line 95 of file GameProperties.cs.
float visLU.GameProperties.ySliceValue = 0.5f |
Definition at line 98 of file GameProperties.cs.
int visLU.GameProperties.zDataRange = 100 |
Definition at line 96 of file GameProperties.cs.
float visLU.GameProperties.zSliceValue = 0.5f |
Definition at line 99 of file GameProperties.cs.
GameProperties visLU.GameProperties.Instance [static, get] |
Definition at line 131 of file GameProperties.cs.