List of all members.
Detailed Description
Definition at line 21 of file MainWindow.cs.
Constructor & Destructor Documentation
visLU.Gui.MainWindow.MainWindow |
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Member Function Documentation
override void visLU.Gui.MainWindow.Dispose |
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bool |
disposing ) |
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Clean up any resources being used.
- Parameters:
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disposing | true if managed resources should be disposed; otherwise, false. |
Definition at line 15 of file MainWindow.designer.cs.
IntPtr visLU.Gui.MainWindow.getDrawSurface |
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get handle to the picturebox to redirect the draw() output from the game window to the picturebox
- Returns:
- picturebox handle
Definition at line 80 of file MainWindow.cs.
void visLU.Gui.MainWindow.setSlicingGroups |
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int |
slice, |
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int |
maximum, |
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int |
value |
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void visLU.Gui.MainWindow.setSlicingGroups |
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int |
slice, |
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Decimal |
increment, |
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int |
decimalPlaces, |
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Decimal |
value |
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- Parameters:
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slice | |
increment | |
decimalPlaces | |
value | |
Definition at line 171 of file MainWindow.cs.
void visLU.Gui.MainWindow.setXNADrawSurfaceDimensions |
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void visLU.Gui.MainWindow.updateSliceControls |
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int |
xRange, |
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int |
yRange, |
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int |
zRange |
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int visLU.Gui.MainWindow.XNADrawHeight |
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int visLU.Gui.MainWindow.XNADrawWidth |
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The documentation for this class was generated from the following files: