Initializes a new instance of the Texture class

Namespace: HighGL
Assembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
public Texture(
	int handle,
	Texture..::..TextureType textureType,
	int width,
	int height,
	int depth,
	PixelType pixelType,
	PixelFormat pixelFormat,
	PixelInternalFormat pixelInternalFormat
)
Visual Basic
Public Sub New ( _
	handle As Integer, _
	textureType As Texture..::..TextureType, _
	width As Integer, _
	height As Integer, _
	depth As Integer, _
	pixelType As PixelType, _
	pixelFormat As PixelFormat, _
	pixelInternalFormat As PixelInternalFormat _
)
Visual C++
public:
Texture(
	int handle, 
	Texture..::..TextureType textureType, 
	int width, 
	int height, 
	int depth, 
	PixelType pixelType, 
	PixelFormat pixelFormat, 
	PixelInternalFormat pixelInternalFormat
)

Parameters

handle
Type: System..::..Int32

[Missing <param name="handle"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]

textureType
Type: HighGL..::..Texture..::..TextureType

[Missing <param name="textureType"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]

width
Type: System..::..Int32

[Missing <param name="width"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]

height
Type: System..::..Int32

[Missing <param name="height"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]

depth
Type: System..::..Int32

[Missing <param name="depth"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]

pixelType
Type: PixelType

[Missing <param name="pixelType"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]

pixelFormat
Type: PixelFormat

[Missing <param name="pixelFormat"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]

pixelInternalFormat
Type: PixelInternalFormat

[Missing <param name="pixelInternalFormat"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]

See Also