Assembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
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public Texture( int handle, Texture..::..TextureType textureType, int width, int height, int depth, PixelType pixelType, PixelFormat pixelFormat, PixelInternalFormat pixelInternalFormat ) |
Visual Basic |
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Public Sub New ( _ handle As Integer, _ textureType As Texture..::..TextureType, _ width As Integer, _ height As Integer, _ depth As Integer, _ pixelType As PixelType, _ pixelFormat As PixelFormat, _ pixelInternalFormat As PixelInternalFormat _ ) |
Visual C++ |
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public: Texture( int handle, Texture..::..TextureType textureType, int width, int height, int depth, PixelType pixelType, PixelFormat pixelFormat, PixelInternalFormat pixelInternalFormat ) |
Parameters
- handle
- Type: System..::..Int32
[Missing <param name="handle"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]
- textureType
- Type: HighGL..::..Texture..::..TextureType
[Missing <param name="textureType"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]
- width
- Type: System..::..Int32
[Missing <param name="width"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]
- height
- Type: System..::..Int32
[Missing <param name="height"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]
- depth
- Type: System..::..Int32
[Missing <param name="depth"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]
- pixelType
- Type: PixelType
[Missing <param name="pixelType"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]
- pixelFormat
- Type: PixelFormat
[Missing <param name="pixelFormat"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]
- pixelInternalFormat
- Type: PixelInternalFormat
[Missing <param name="pixelInternalFormat"/> documentation for "M:HighGL.Texture.#ctor(System.Int32,HighGL.Texture.TextureType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelType,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelInternalFormat)"]