The Shader type exposes the following members.

Properties

  NameDescription
Public propertyDisposed
Gets whether this object was disposed.
(Inherited from GLObject.)
Public propertyError
Gets or sets (protected) the last GL error that occured (or NoError) while working with this object.
(Inherited from GLObject.)
Public propertyHandle
Gets or sets (protected) the bandle to the (primary) GL resource encapsulated by this object.
(Inherited from GLObject.)
Public propertyType
Gets the shader type.
Public propertyUniforms
Gets all uniform variables this shader supports. The client must not change the data.

See Also