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GLM_GTX_rotate_vector

Function to directly rotate a vector. More...

Collaboration diagram for GLM_GTX_rotate_vector:

Functions

template<typename T >
detail::tvec2< T > glm::rotate (detail::tvec2< T > const &v, T const &angle)
 
template<typename T >
detail::tvec3< T > glm::rotate (detail::tvec3< T > const &v, T const &angle, detail::tvec3< T > const &normal)
 
template<typename T >
detail::tvec4< T > glm::rotate (detail::tvec4< T > const &v, T const &angle, detail::tvec3< T > const &normal)
 
template<typename T >
detail::tvec3< T > glm::rotateX (detail::tvec3< T > const &v, T const &angle)
 
template<typename T >
detail::tvec3< T > glm::rotateY (detail::tvec3< T > const &v, T const &angle)
 
template<typename T >
detail::tvec3< T > glm::rotateZ (detail::tvec3< T > const &v, T const &angle)
 
template<typename T >
detail::tvec4< T > glm::rotateX (detail::tvec4< T > const &v, T const &angle)
 
template<typename T >
detail::tvec4< T > glm::rotateY (detail::tvec4< T > const &v, T const &angle)
 
template<typename T >
detail::tvec4< T > glm::rotateZ (detail::tvec4< T > const &v, T const &angle)
 
template<typename T >
detail::tmat4x4< T > glm::orientation (detail::tvec3< T > const &Normal, detail::tvec3< T > const &Up)
 

Detailed Description

Function to directly rotate a vector.

<glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.

Function Documentation

template<typename T >
detail::tmat4x4<T> glm::orientation ( detail::tvec3< T > const &  Normal,
detail::tvec3< T > const &  Up 
)

Build a rotation matrix from a normal and a up vector. From GLM_GTX_rotate_vector extension.

template<typename T >
detail::tvec2<T> glm::rotate ( detail::tvec2< T > const &  v,
T const &  angle 
)

Rotate a two dimensional vector. From GLM_GTX_rotate_vector extension.

template<typename T >
detail::tvec3<T> glm::rotate ( detail::tvec3< T > const &  v,
T const &  angle,
detail::tvec3< T > const &  normal 
)

Rotate a three dimensional vector around an axis. From GLM_GTX_rotate_vector extension.

template<typename T >
detail::tvec4<T> glm::rotate ( detail::tvec4< T > const &  v,
T const &  angle,
detail::tvec3< T > const &  normal 
)

Rotate a four dimensional vector around an axis. From GLM_GTX_rotate_vector extension.

template<typename T >
detail::tvec3<T> glm::rotateX ( detail::tvec3< T > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the X axis. From GLM_GTX_rotate_vector extension.

template<typename T >
detail::tvec4<T> glm::rotateX ( detail::tvec4< T > const &  v,
T const &  angle 
)

Rotate a four dimentionnals vector around the X axis. From GLM_GTX_rotate_vector extension.

template<typename T >
detail::tvec3<T> glm::rotateY ( detail::tvec3< T > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the Y axis. From GLM_GTX_rotate_vector extension.

template<typename T >
detail::tvec4<T> glm::rotateY ( detail::tvec4< T > const &  v,
T const &  angle 
)

Rotate a four dimensional vector around the X axis. From GLM_GTX_rotate_vector extension.

template<typename T >
detail::tvec3<T> glm::rotateZ ( detail::tvec3< T > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the Z axis. From GLM_GTX_rotate_vector extension.

template<typename T >
detail::tvec4<T> glm::rotateZ ( detail::tvec4< T > const &  v,
T const &  angle 
)

Rotate a four dimensional vector around the X axis. From GLM_GTX_rotate_vector extension.