Public Member Functions | Protected Member Functions | Properties

visLU.InteractiveCamera Class Reference

camera class with yaw and pitch rotation and zoom support More...

Inheritance diagram for visLU.InteractiveCamera:
visLU.Camera

List of all members.

Public Member Functions

 InteractiveCamera (Game _game)
 Initializes new camera component.
override void Update (GameTime gameTime)
 Updates camera with input and updates view matrix.

Protected Member Functions

override void updateView ()

Properties

float MaxRotation [set]
Vector3 CameraRotation [get, set]
Vector3 CameraRotationVelocity [get, set]

Detailed Description

camera class with yaw and pitch rotation and zoom support

Definition at line 16 of file InteractiveCamera.cs.


Constructor & Destructor Documentation

visLU.InteractiveCamera.InteractiveCamera ( Game  _game )

Initializes new camera component.

Parameters:
gameGame to which attach this camera.

Definition at line 65 of file InteractiveCamera.cs.


Member Function Documentation

override void visLU.InteractiveCamera.Update ( GameTime  gameTime )

Updates camera with input and updates view matrix.

Parameters:
gameTime

Reimplemented from visLU.Camera.

Definition at line 96 of file InteractiveCamera.cs.

override void visLU.InteractiveCamera.updateView (  ) [protected, virtual]

Reimplemented from visLU.Camera.

Definition at line 152 of file InteractiveCamera.cs.


Property Documentation

Vector3 visLU.InteractiveCamera.CameraRotation [get, set]

Definition at line 48 of file InteractiveCamera.cs.

Vector3 visLU.InteractiveCamera.CameraRotationVelocity [get, set]

Definition at line 54 of file InteractiveCamera.cs.

float visLU.InteractiveCamera.MaxRotation [set]

Definition at line 44 of file InteractiveCamera.cs.


The documentation for this class was generated from the following file:
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