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~
- a -
addLayer: :
SettingsController
addSamplePoint: :
StreamLineContainer
addSamplePoint:distance: :
StreamLine
addStreamLine: :
StreamLineContainer
- b -
bindShaderColor:uniformName: :
FlowShader
bindShaderFloatValue:unfiormName: :
FlowShader
bindShaderRenderMode: :
FlowShader
bindShaderTexture:textureUnit:uniformName: :
FlowShader
- c -
changeDSepTo: :
StreamLineContainer
changeDTestTo: :
StreamLineContainer
checkDistanceFromPoint:distance:nearest: :
StreamLineContainer
clear :
StreamLineContainer
colorAtIndex: :
ColorCodingLayer
copyValues() :
FlowChannel
createChannel() :
FlowData
createChannelGeometry() :
FlowData
createChannelVectorLength() :
FlowData
createPixelFormat: :
FlowOpenGLView
createTextureLayer:channel:width:height: :
FlowOpenGLView
createTransferFunctionTexture:colorCodingLayer: :
FlowOpenGLView
- d -
dataLoaded: :
FlowOpenGLView
deleteChannel() :
FlowData
deviceDeltaX :
NSEvent(DeviceDelta)
deviceDeltaY :
NSEvent(DeviceDelta)
dist() :
vec3
dist2() :
vec3
dot() :
vec3
drawArrowPlotWithTextureUnit0:textureUnit1:textureUnit2:steps:colorToning:arrowScaleFactor:opacity: :
FlowOpenGLView
drawColorCodingWithTextureUnit:transferTextureUnit:opacity: :
FlowOpenGLView
drawStreamLinesWithGridIdx:withColor:glyphMapping:tapering:opacity:algo: :
FlowOpenGLView
- e -
enableHistogramm: :
ColorCodingView
enableSLFeature: :
SettingsController
encodeWithCoder: :
TransferNode
- f -
final :
StreamLine
FlowChannel() :
FlowChannel
FlowData() :
FlowData
FlowGeometry() :
FlowGeometry
- g -
getAllActiveArrowLayers :
SettingsController
getAllActiveCCLayers :
SettingsController
getAllActiveLayers :
SettingsController
getAllActiveStreamLineLayers :
SettingsController
getAllStreamLines :
StreamLineContainer
getAlpha :
TransferNode
getBlue :
TransferNode
getBottomNeigh() :
FlowGeometry
getChannel() :
FlowData
getDimX() :
FlowGeometry
getDimY() :
FlowGeometry
getDimZ() :
FlowGeometry
getDist :
StreamLineContainer
getDSep :
StreamLineContainer
getDTest :
StreamLineContainer
getGeometry() :
FlowData
getGreen :
TransferNode
getHistogramm() :
FlowChannel
getInterpolationAt() :
FlowGeometry
getIsFlipped() :
FlowGeometry
getLeftNeigh() :
FlowGeometry
getLeftUpperVtx() :
FlowGeometry
getMax() :
FlowChannel
getMaxSteps :
StreamLineContainer
getMaxX() :
FlowGeometry
getMaxY() :
FlowGeometry
getMin() :
FlowChannel
getMinX() :
FlowGeometry
getMinY() :
FlowGeometry
getNextSeed: :
StreamLine
getNextStreamLine :
StreamLineContainer
getNumTimesteps() :
FlowData
getRange() :
FlowChannel
getRed :
TransferNode
getRightNeigh() :
FlowGeometry
getStartSample :
StreamLine
getTopNeigh() :
FlowGeometry
getValue() :
FlowChannel
getValueNormPos() :
FlowChannel
- i -
init :
FlowShader
initGL :
FlowOpenGLView
initWithCoder: :
TransferNode
initWithColor:intensity:opacity:x:y: :
TransferNode
initWithDimX:dimY:dsep:maxSteps:dist: :
StreamLineContainer
initWithGrid:startSample: :
StreamLine
initWithType:isActive:alphaValue: :
FlowLayer
insertNode:atIndex: :
ColorCodingLayer
invertedNodeColor :
TransferNode
isEqualToPoint: :
TransferNode
- l -
layerChanged: :
FlowOpenGLView
length() :
vec3
loadDataset() :
FlowData
loadTextureFromResources: :
FlowTexture
- n -
nodeAtIndex: :
ColorCodingLayer
norm() :
vec3
normalizeCoords() :
FlowGeometry
normalizeValue() :
FlowChannel
numberofColors :
ColorCodingLayer
numberOfRowsInTableView: :
SettingsController
- o -
openFileChooser: :
SettingsController
operator!() :
vec3
operator!=() :
vec3
operator*() :
vec3
operator*=() :
vec3
operator+() :
vec3
operator+=() :
vec3
operator-() :
vec3
operator-=() :
vec3
operator/() :
vec3
operator/=() :
vec3
operator=() :
vec3
operator==() :
vec3
operator[]() :
vec3
operator^() :
vec3
- p -
print() :
vec3
- r -
readFromFile() :
FlowGeometry
removeLayer: :
SettingsController
removeNodeAtIndex: :
ColorCodingLayer
renderLayers :
FlowOpenGLView
- s -
setARColor: :
SettingsController
setArrowSlider: :
SettingsController
setDataName: :
SettingsController
setFlowLayer: :
ColorCodingView
setLayerActive: :
SettingsController
setLayerAlpha: :
SettingsController
setSLAlgo: :
SettingsController
setSLColor: :
SettingsController
setStreamLineSlider: :
SettingsController
setValue() :
FlowChannel
setWidth:height: :
ColorCodingLayer
- t -
tableView:objectValueForTableColumn:row: :
SettingsController
tableView:setObjectValue:forTableColumn:row: :
SettingsController
tableViewSelectionDidChange: :
SettingsController
- u -
unNormalizeCoords() :
FlowGeometry
useProgramm: :
FlowShader
- v -
vec3() :
vec3
- ~ -
~FlowChannel() :
FlowChannel
~FlowData() :
FlowData
~FlowGeometry() :
FlowGeometry
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