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Flow Visualisation
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Simpel parallel projecting camera. More...
#include <Camera.h>


Public Member Functions | |
| Camera (int worldWidth, int worldHeight) | |
| virtual void | render (render::SceneContext *context) |
| Sets itself as active camera. More... | |
Public Member Functions inherited from render::ISceneGraphPart | |
| ISceneGraphPart () | |
| child elements in the scene graph More... | |
| void | addChild (ISceneGraphPart *child) |
| adds child to this element in the scenegraph More... | |
| void | removeChild (ISceneGraphPart *child) |
| removes child from the scenegraph More... | |
| virtual | ~ISceneGraphPart () |
Additional Inherited Members | |
Protected Attributes inherited from render::ISceneGraphPart | |
| ISceneGraphPart * | m_parent |
| std::vector< ISceneGraphPart * > | m_children |
| parent element in the scene graph More... | |
Simpel parallel projecting camera.
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inline |
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virtual |
Sets itself as active camera.
| context | object to save current state of rendering Saves old camera, and resets after whole subgraph is rendered |
Implements render::ISceneGraphPart.