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Colloquy Cycle SS 2008
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Current Schedule
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In the summer term of 2008 the following talks will be organized by our Institute. The talks are partially financed by
the "Arbeitskreis Graphische Datenverarbeitung" of the OCG (Austrian Computer Society)
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Date |
Speaker |
Title |
Time |
Location |
14.3.2008 |
Martin Larrea, (Universidad Nacional del Sur, Argentinia) |
Visual computing application for geological analysis
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10:30 |
Seminarroom 186/2, Favoritenstraße 9, 5. Stock |
11.4.2008 |
David Ebert, (Purdue University, USA) |
Visual Analytics For Discovery, Exploration, and Decision Making
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10:30 |
Seminarroom 186/2, Favoritenstraße 9, 5. Stock |
16.5.2008 |
Jaroslav Krivánek, (Czech Technical University in Prague) |
Real-time image-based lighting without pre-computation
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10:30 |
Seminarroom 186/2, Favoritenstraße 9, 5. Stock |
30.5.2008 |
Ralph Brecheisen, (Eindhoven University of Technology, The Netherlands) |
Image-guided neurosurgery @ TU Eindhoven
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10:30 |
Seminarroom 186/2, Favoritenstraße 9, 5. Stock |
6.6.2008 |
David Banks, (University of Tennessee, Knoxville) |
Perception and Visualization in Medicine and Chemistry
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10:30 |
Seminarroom 186/2, Favoritenstraße 9, 5. Stock |
17.6.2008 |
Wolfgang Hamann, (Koolhaus Games in Vancouver, Canada) |
The Game Development Process - marriage of software development, game design, art and sound
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11:00 |
Besprechungsroom 186, Favoritenstraße 9, 5. Stock |
Visual computing application for geological analysis
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Martin Larrea, Universidad Nacional del Sur, Argentinia
Point counting is a technique used for estimate the composition of a
sample. We developed an interactive application designed to facilitate the
point counting process through visual computing; this application could be
useful in any domain in which the sample image can be digitized.
Additionally, we provide other visual analysis tools showing how the
application can benefit from the combination of these concepts and the
techniques coming from Information Visualization. We utilize the point
counting technique on petrographic thin section images in order to perform
modal analyses of rocks, but it could be used on many other types of
samples in order to estimate their composition.
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Visual Analytics For Discovery, Exploration, and Decision Making
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David Ebert, Purdue University, USA
The goal of computerized image generation is to convey information to
the user or viewer, whether for artistic reflection, scientific
discovery, or decision making. The history of art, design, illustration,
and perception form a rich basis for developing interactive computerized
visual environments for discovery, engineering, and analytical decision
making. The development of interactive visualization techniques to
effectively, rapidly and accurately convey information can fundamentally
change the pace of scientific discovery and adoption of new science into
usable applications. Moreover, integrated data management, analysis, and
interactive visual environments provide insight and information from the
massive data generated by computer simulations, sensors, and web-based
sources. The potential of these integrated environments has led to a
evolution of visualization to visual analytics.
In this talk, I'll discuss the role that computer graphics and
interactive integrated visualization and analytics can play in research,
discovery, and deployment in a variety of application areas. We have
been developing integrated visual analytics environments for a
diverse set of applications from homeland security to fundamental
computational science. I'll describe some of our integrated
visualization, data management, and analytical solutions for weather
forecasting, cloud modeling, surgical training, computational
nanoelectronics, computational fluid dynamics, cancer care
engineering, syndromic surveillance, agricultural food production, and
emergency response.
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Real-time image-based lighting without pre-computation
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Jaroslav Krivánek, Czech Technical University in Prague
High-fidelity real-time visualization of surfaces under high-dynamic-range (HDR)
image-based illumination provides an invaluable resource for various
computer graphics applications. Material design, lighting design,
architectural previsualization, and gaming are just a few such
applications.
We present filtered importance sampling, a technique for image-based
lighting of glossy objects using BRDF importance sampling in
conjunction with environment map filtering. Furthermore, we extend
the algorithm with real-time shadow computation. Free from any
pre-computation, the algorithm supports fully dynamic scenes and,
above all, is simple to implement.
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Image-guided neurosurgery @ TU Eindhoven
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Ralph Brecheisen, Eindhoven University of Technology, The Netherlands
In 2005 the university hospital of Maastricht (Netherlands) acquired a Medtronic N20 Polestar, a mobile,
low-field, intraoperative MRI scanner which can be used in a standard operating room. To make better use of this
scanner and enhance its images with high-quality preoperative imaging data the hospital started a close collaboration
with the biomedical image analysis group of the technical university of Eindhoven (prof. Bart ter Haar Romeny). The goal is to
define research projects related to image-guided neurosurgery that involve preoperative imaging, intraoperative MRI or a
combination of both. For this purpose, the image-guided neurosurgery group was founded in 2007. This group is directly located
at the university hospital of Maastricht and therefore at only a minute's distance from the neurosurgeons, one of whom (a resident)
is a part-time but active member of this group working on his own PhD. This KV presentation will discuss the image-guided
neurosurgery group and some of its past and current projects. Special attention will be given to deep brain stimulation and
multimodal visualization, the latter of which was a master's thesis project of the presenter Ralph Brecheisen. His own PhD
project in the image-guided neurosurgery group has only recently started and is still ill-defined but will focus on visualization
for neurosurgery applications. The main purpose of his visit to Vienna is to find ideas for research and opportunities for
collaboration, possibly in combination with the university hospital of Maastricht.
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Perception and Visualization in Medicine and Chemistry
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David Banks, University of Tennessee, Knoxville
3D datasets are becoming increasingly large and complex.
In medicine, fiber structures within the brain are
inferred from diffusion-tensor magnetic resonance imaging
(DT-MRI), yielding thousands to millions of curved trajectories.
In chemistry, billions of atoms are included in large-scale
molecular dynamics simulations. In both cases, the resulting
geometry becomes difficult to comprehend in part because
of its complexity.
We describe two approaches to improving perception of
the resulting 3D scenes. The first approach is to apply
physically based illumination rather than the conventional
"local" illumination. The second approach is to transform
the data into an ensemble coordinate system where geometric
complexity increases slowly. The utility of these approaches
have been validated by performing user studies.
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The Game Development Process - marriage of software development, game design, art and sound
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Wolfgang Hamann, Koolhaus Games in Vancouver, Canada
The video game industry is the only entertainment industry that has seen
steady, double digit growth over the past fifteen years even out doing the
high tech industry.
This provides many opportunities for talented individuals who may not have
thought about making games as a career.
Wolfgang Hamann (Pres/CEO - Koolhaus Games, Vancouver, Canada) will be
providing an overview of this fascinating field as well as discussing the
Game Development Process - the marriage of software development, game
design, art and sound
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