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a
c
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v
w
x
y
z
- a -
alphaArray :
visLU.GameProperties
alphaControlPoints :
visLU.GameProperties
- c -
cameraPosition :
visLU.Camera
,
visLU.Effects.VolumeShader
cameraTarget :
visLU.Camera
color :
visLU.TransferControlPoint
colorArray :
visLU.GameProperties
colorControlPoints :
visLU.GameProperties
countDensityValues :
visLU.GameProperties
- d -
dataDir :
visLU.GameProperties
dataFilename :
visLU.GameProperties
dataOrigin :
visLU.GameProperties
distinctDensityValues :
visLU.GameProperties
drawData :
visLU.EngineState
- e -
enableClippingPlane :
visLU.GameProperties
enableFrontToBackBlend :
visLU.GameProperties
enableShading :
visLU.GameProperties
enableTransferAlphaValues :
visLU.GameProperties
enableTransferFunction :
visLU.GameProperties
engineState :
visLU.GameProperties
exitGame :
visLU.GameProperties
- f -
fullscreen :
visLU.GameProperties
fullscreenHeight :
visLU.GameProperties
fullscreenWidth :
visLU.GameProperties
- g -
gradientSampleSize :
visLU.GameProperties
GuiWindowHeight :
visLU.GameProperties
GuiWindowWidth :
visLU.GameProperties
- i -
isoValue :
visLU.TransferControlPoint
- l -
loadData :
visLU.EngineState
- m -
maximumIntensityProjection :
visLU.GameProperties
- n -
needUpdateProjection :
visLU.Camera
needUpdateView :
visLU.Camera
needUpdateViewProjection :
visLU.Camera
- p -
perspectiveProjection :
visLU.GameProperties
position :
visLU.GameProperties
projectionMatrix :
visLU.Camera
- s -
saveFilename :
visLU.GameProperties
saveView :
visLU.GameProperties
shader :
visLU.Data
slice :
visLU.Data
StartButton :
visLU.Gui.DialogForm
startGame :
visLU.GameProperties
- u -
updateCamera :
visLU.EngineState
updateColorBar :
visLU.GameProperties
updateData :
visLU.EngineState
updateGuiForm :
visLU.GameProperties
upVector :
visLU.Camera
- v -
viewMatrix :
visLU.Camera
viewMode :
visLU.GameProperties
viewProjectionMatrix :
visLU.Camera
- w -
world :
visLU.Effects.VolumeShader
- x -
xDataRange :
visLU.GameProperties
XNADrawSurfaceHeight :
visLU.GameProperties
XNADrawSurfaceWidth :
visLU.GameProperties
XNAViewport :
visLU.GameProperties
xSliceValue :
visLU.GameProperties
- y -
yDataRange :
visLU.GameProperties
ySliceValue :
visLU.GameProperties
- z -
zDataRange :
visLU.GameProperties
zSliceValue :
visLU.GameProperties
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