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- c -
Camera() :
visLU.Camera
- d -
Data() :
visLU.Data
DialogForm() :
visLU.Gui.DialogForm
Dispose() :
visLU.Gui.HelpForm
,
visLU.Gui.TransferfunctionForm
,
visLU.Gui.MainWindow
,
visLU.Gui.StepsizeForm
,
visLU.Gui.SlicingForm
,
visLU.Gui.DialogForm
Draw() :
visLU.Engine
,
visLU.Data
,
visLU.Game1
- e -
enableClippingPlane() :
visLU.Gui.InputManager
enableFrontToBackBlending() :
visLU.Gui.InputManager
enableFullscreenMode() :
visLU.Gui.InputManager
enableMaxIntensityProjection() :
visLU.Gui.InputManager
enablePerspProjection() :
visLU.Gui.InputManager
enableShading() :
visLU.Gui.InputManager
enableSliceGroup() :
visLU.Gui.InputManager
enableTransferFunction() :
visLU.Gui.InputManager
Engine() :
visLU.Engine
EngineState() :
visLU.EngineState
- g -
Game1() :
visLU.Game1
getDrawSurface() :
visLU.Gui.MainWindow
getViewMode() :
visLU.Gui.InputManager
- h -
HelpForm() :
visLU.Gui.HelpForm
- i -
Initialize() :
visLU.Data
,
visLU.Engine
,
visLU.Game1
InteractiveCamera() :
visLU.InteractiveCamera
- l -
LoadContent() :
visLU.Data
,
visLU.Engine
,
visLU.Game1
loadTransferFunction() :
visLU.Gui.InputManager
- m -
MainWindow() :
visLU.Gui.MainWindow
- r -
resetMousePos() :
visLU.Gui.InputManager
- s -
saveTransferFunction() :
visLU.Gui.InputManager
SetEffectParameter() :
visLU.Effects.VolumeShader
setSliceValue() :
visLU.Gui.InputManager
setSlicingGroups() :
visLU.Gui.MainWindow
,
visLU.Gui.SlicingForm
,
visLU.Gui.MainWindow
setViewMode() :
visLU.Gui.InputManager
setXNADrawSurfaceDimensions() :
visLU.Gui.MainWindow
setZoom() :
visLU.Gui.InputManager
SlicingForm() :
visLU.Gui.SlicingForm
StepsizeForm() :
visLU.Gui.StepsizeForm
- t -
TransferControlPoint() :
visLU.TransferControlPoint
TransferfunctionForm() :
visLU.Gui.TransferfunctionForm
- u -
UnloadContent() :
visLU.Engine
,
visLU.Game1
Update() :
visLU.Data
,
visLU.Engine
,
visLU.Camera
,
visLU.Game1
,
visLU.InteractiveCamera
updateMousePos() :
visLU.Gui.InputManager
updateMouseScroll() :
visLU.Gui.InputManager
updateProjection() :
visLU.Camera
updateSliceControls() :
visLU.Gui.MainWindow
updateView() :
visLU.Camera
,
visLU.InteractiveCamera
updateXnaEngineState() :
visLU.Gui.InputManager
- v -
VolumeShader() :
visLU.Effects.VolumeShader
- x -
XNADrawHeight() :
visLU.Gui.MainWindow
XNADrawWidth() :
visLU.Gui.MainWindow
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