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S

sActive() - Method in class io.KeyMapping
 
scale(float, float) - Method in class gkdtree.GKDTree
Sets the scale parameters for the data-set.
scale(float) - Method in class world.SceneObject
 
Scene - Class in world
Main thread for scene handling.
Scene(float, float) - Constructor for class world.Scene
 
SceneObject - Class in world
Scene Objects
SceneObject(int, int, int, int) - Constructor for class world.SceneObject
 
set_dbug_text(String) - Method in class rendertools.RendererMain
 
set_ortho(float, float, float, float) - Method in class world.CameraFPS
 
set_projection(float, float, float, float) - Method in class world.CameraFPS
 
set_Selection_Pos(float[]) - Method in class rendertools.RendererMain
 
set_vertex_data(VertexData, ArrayList<SceneObject>, CameraFPS) - Method in class main.Window
 
setBasicParameters(float[], float[], FloatBuffer, FloatBuffer, float[]) - Method in class rendertools.ShaderCollection
 
setLeftChild(int) - Method in class gkdtree.GKDNode
 
setLeftNode(int) - Method in class gkdtree.GKDInnerNode
 
setLoadingBar() - Method in class io.UiFileList
 
setLower(int[]) - Method in class gkdtree.Boundary
 
setMaximumSize(int) - Static method in class gkdtree.FileOctree
 
setParticleParameters(float[], float[], FloatBuffer, FloatBuffer, float[], float, float) - Method in class rendertools.ShaderCollection
 
setReadBufferSize(int) - Static method in class gkdtree.FileNode
 
setRightChild(int) - Method in class gkdtree.GKDNode
 
setRightNode(int) - Method in class gkdtree.GKDInnerNode
 
setSelection(Boundary) - Method in class gkdtree.FilterMain
 
setSingleFile(T[]) - Method in class gkdtree.FileNode
Sets a leaf node to the data input array.
setSize(int[]) - Method in class gkdtree.Boundary
 
setValue(int[], short) - Method in class gkdtree.NDimensionalData
 
setValue1f(int, float) - Method in class rendertools.Shader
 
setValue1i(int, int) - Method in class rendertools.Shader
 
setValueMat3f(int, float[]) - Method in class rendertools.Shader
 
setValueMat4f(int, FloatBuffer) - Method in class rendertools.Shader
 
setValueMat4x3f(int, FloatBuffer) - Method in class rendertools.Shader
 
setValueVec3f(int, float, float, float) - Method in class rendertools.Shader
 
SHADED - Static variable in class world.SceneObject
 
Shader - Class in rendertools
Basic Shader implementation.
shader - Variable in class world.SceneObject
 
ShaderCollection - Class in rendertools
Shader collection handles the parameters of Shaders and all the parameters that have to be defined manually on a centralized fashion.
ShaderCollection() - Constructor for class rendertools.ShaderCollection
 
shut_down - Variable in class io.KeyStates
 
shut_down() - Method in class main.Window
 
sigma_r - Variable in class gkdtree.FilterParameters
 
sigma_s - Variable in class gkdtree.FilterParameters
 
size - Variable in class gkdtree.FilterParameters
 
start() - Method in class main.RuntimeManager
 
startIndex - Variable in class world.SceneObject
 
startMeasure() - Method in class rendertools.Timer
 
stop() - Method in class main.RuntimeManager
 
sub(float[], float[]) - Static method in class rendertools.VecMath
 
swapMode() - Method in class io.UiFileList
 
swapSigmaMode() - Method in class io.KeyMapping
 
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