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sActive()
- Method in class io.
KeyMapping
scale(float, float)
- Method in class gkdtree.
GKDTree
Sets the scale parameters for the data-set.
scale(float)
- Method in class world.
SceneObject
Scene
- Class in
world
Main thread for scene handling.
Scene(float, float)
- Constructor for class world.
Scene
SceneObject
- Class in
world
Scene Objects
SceneObject(int, int, int, int)
- Constructor for class world.
SceneObject
set_dbug_text(String)
- Method in class rendertools.
RendererMain
set_ortho(float, float, float, float)
- Method in class world.
CameraFPS
set_projection(float, float, float, float)
- Method in class world.
CameraFPS
set_Selection_Pos(float[])
- Method in class rendertools.
RendererMain
set_vertex_data(VertexData, ArrayList<SceneObject>, CameraFPS)
- Method in class main.
Window
setBasicParameters(float[], float[], FloatBuffer, FloatBuffer, float[])
- Method in class rendertools.
ShaderCollection
setLeftChild(int)
- Method in class gkdtree.
GKDNode
setLeftNode(int)
- Method in class gkdtree.
GKDInnerNode
setLoadingBar()
- Method in class io.
UiFileList
setLower(int[])
- Method in class gkdtree.
Boundary
setMaximumSize(int)
- Static method in class gkdtree.
FileOctree
setParticleParameters(float[], float[], FloatBuffer, FloatBuffer, float[], float, float)
- Method in class rendertools.
ShaderCollection
setReadBufferSize(int)
- Static method in class gkdtree.
FileNode
setRightChild(int)
- Method in class gkdtree.
GKDNode
setRightNode(int)
- Method in class gkdtree.
GKDInnerNode
setSelection(Boundary)
- Method in class gkdtree.
FilterMain
setSingleFile(T[])
- Method in class gkdtree.
FileNode
Sets a leaf node to the data input array.
setSize(int[])
- Method in class gkdtree.
Boundary
setValue(int[], short)
- Method in class gkdtree.
NDimensionalData
setValue1f(int, float)
- Method in class rendertools.
Shader
setValue1i(int, int)
- Method in class rendertools.
Shader
setValueMat3f(int, float[])
- Method in class rendertools.
Shader
setValueMat4f(int, FloatBuffer)
- Method in class rendertools.
Shader
setValueMat4x3f(int, FloatBuffer)
- Method in class rendertools.
Shader
setValueVec3f(int, float, float, float)
- Method in class rendertools.
Shader
SHADED
- Static variable in class world.
SceneObject
Shader
- Class in
rendertools
Basic Shader implementation.
shader
- Variable in class world.
SceneObject
ShaderCollection
- Class in
rendertools
Shader collection handles the parameters of Shaders and all the parameters that have to be defined manually on a centralized fashion.
ShaderCollection()
- Constructor for class rendertools.
ShaderCollection
shut_down
- Variable in class io.
KeyStates
shut_down()
- Method in class main.
Window
sigma_r
- Variable in class gkdtree.
FilterParameters
sigma_s
- Variable in class gkdtree.
FilterParameters
size
- Variable in class gkdtree.
FilterParameters
start()
- Method in class main.
RuntimeManager
startIndex
- Variable in class world.
SceneObject
startMeasure()
- Method in class rendertools.
Timer
stop()
- Method in class main.
RuntimeManager
sub(float[], float[])
- Static method in class rendertools.
VecMath
swapMode()
- Method in class io.
UiFileList
swapSigmaMode()
- Method in class io.
KeyMapping
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Overview
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